We Will Not Fall
Controls:
Manage your citizen with the arrows beside the number - you can assign your citizens to do differnt jobs. When the bar is filled, you can open the policy table from the bottom right - policies will change your resources stockpile drastically, and some of them can be signed multiple times. Experiment, analyze, remember.
During the day, your resource will increase / decrease due to upkeep, and your citizen - when assigned job - will generate resources for you. Not the officers - they will help you with the policy, as they will spread your word more effectively and allow you to sign a new one more frequently.
At night, the Darkness will attack, resulting in a loss at your Defense - you need to find a way to replenish it.
Policies and events will cause change in the resources - and yes, your number of citizen will be affected, too. Anything run out, you lose. Plan ahead, or plan to fail.
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A short game made by me and Yunti.
A castle is surrounded by the Darkness. There is no way out. You are chosen to be its leader to guide it through this rough experiece, this time.
Manage your people. Take risks. A LOT OF RISKS.
In time, you will learn to accept.
*This is a late submisson. Due to power shortage we submitted one hour late. Take this into your consideration.*
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Known Issues:
There there are an Ending system which will feature a ending screen, exclusive sound effect, and replay option - it is currently bugged.
Status | In development |
Platforms | HTML5, Windows |
Author | ToFuMan21 |
Genre | Simulation |
Made with | Unity |
Tags | Singleplayer |
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